This concept was very helpful for level artist and 3D modeler in terms of building rock structures
and paths.
I sculpted most of the visible assets for floating and hardened lava to create a prototype for further processing by 3D modeler. It's not representing any specific level, rather a mood and examples of rocks and lava relation to terrain to help 3D modeler create assets based on my sculptures,
and guide a level artist how to use them.

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