Hi! My name is Mateusz Bogucki, a concept artist in game industry since 2017.
Outside of work, I enjoy street photography and never say no to a good cup of coffee.
Let's get in touch!
Experience
2021-now | another angle games
Game: Shadow of the Road
Crafting visual concepts that bring game world to life, specializing in environments, characters,
and props.
šØ Concept Art: Environments, characters, props.
š ļø Production Support: Overpaints and structural guidance for level artists.
š Feedback: Comprehensive art and VFX feedback across multiple pipeline stages.
2024Ā | angry bulls studio
Game: Survive The Fall
I had pleasure to create level map illustrationsĀ for game.
Game: Survive The Fall
I had pleasure to create level map illustrationsĀ for game.
2017-2021 | Jutsu Games/gameĀ operators
Game: Rustler
Directed the art team while remaining hands-on across multiple production pillars.
Responsible for driving the visual style through concept art, crafting 2D assets and hand-painted textures, and working directly within the Unity engine. Focused on aligning team efforts, maintaining high visual standards, and supporting pipeline execution.
Game: Rustler
Directed the art team while remaining hands-on across multiple production pillars.
Responsible for driving the visual style through concept art, crafting 2D assets and hand-painted textures, and working directly within the Unity engine. Focused on aligning team efforts, maintaining high visual standards, and supporting pipeline execution.
Other projects that I participated in during my work at Game Operators include: 911 Operator,
112 Operator, Infection Free Zone.
112 Operator, Infection Free Zone.
Software
During my daily work routineĀ I use:
Adobe suite, Blender 3D, Unity
to make my work more efficient and deliver high quality concept.Ā
Adobe suite, Blender 3D, Unity
to make my work more efficient and deliver high quality concept.Ā